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1
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2
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- How many of you have had
- 1-5 different positions or jobs (in the same organization or different
organizations) over your career
- 6-10
- 11-15
- More…
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3
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- How many of you have been in your current workplace no more than 2
years?
- How many of you have been in your current workplace no more than 5
years?
- If you compare yourself with your parents and you adult children how are
they different from you?
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4
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- 1 in 4 workers have been with their current employer less than 1 year
- 1 in 2 workers have been with their current employer less than 5 years
- Today’s learners will have 10-14 jobs by their 38th birthday
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5
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- Top 10 in demand jobs in 2010 will not have existed in 2004
- Many of today’s college majors did not exist 10 years ago (e.g., new
media, e-business, nanotechnology, etc.)
- Technical information is doubling every 2 years and by 2010 it is
predicted to double every 72 hrs
- We are currently preparing students for technical jobs that don’t exist
in order to solve problems we don’t know are problems yet
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6
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- 3000 books are published daily
- It is estimated that 161 extabytes (4.0 x 1019—billion
gigabytes) of unique information was generated world wide in 2006 (more
than the last 5,000 years). In 2003, it was 5 extabytes and it is
predicted to be 988 in 2010 (IDC)
- 2.7 billion searches occur on Google every month.
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7
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- The number of text messages sent and received every day exceeds the
total population of the planet
- Revenue for eBay reached 6 billion in 2006
- MySpace visitors reached over 60 million in 2006
- YouTube reaches over 100,000,000 users
- Wikipedia has more than 6 million articles posted
- Today’s average 21 year olds have…
- Watched 20,000 hrs of TV
- Played 10,000 hrs of video games
- Talked 10,000 hrs on the phone
- Sent/received 250,000 emails or Instant Messages
- More than 50% have created content for the web
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8
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- Lifelong learning is key
- Knowledge transfer
- Experiential learning techniques (e.g., games, simulations, case
studies, digital collaboration, etc.)
- Delivery using new collaborative Web 2.0
- Convergence of 2-D, 3-D, and mobile technologies with a convergence of
hardware.
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9
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10
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- “Web 2.0 is ultimately about a social phenomenon…not just about
networked social experiences, but about the distribution and creation of
Web content itself, characterized by open communication,
decentralization of authority, freedom to share and reuse, and the
market as conversation (Abram, 2005)”
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11
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12
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- Mobile training on a handheld (Cell phones, PDAs, ultra-light computers,
etc.)
- Advantages
- Disadvantages
- Examples
- Resources
- Duke University Digital Initiative (http://www.duke.edu/ddi/)
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13
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- Synchronous text interactions between one or more individuals
- Advantages
- Disadvantages
- Examples
- Resources
- Instant Messaging Online RU? (http://www.educause.edu/ir/library/pdf/ERM0562.pdf)
- IM in Education (http://www.bigblueball.com/forums/im-education/);
- http://connect.educause.edu/library/abstract/InstantMessaginginOn/40014?time=1190994768
- Corporate training and IM http://www.cramersweeney.com/cs_id/trainingblog/2006/02/new-learning-tool-instant-messaging.htm
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14
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- Shared digital diary or journal (text, image, sound,
video)--asynchronous
- Advantages
- Disadvantages
- Examples
- Resources
- Blogs in Education (http://awd.cl.uh.edu/blog/)
- Using weblogs and RSS in
education. http://www.weblogg-ed.com/
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15
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16
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- Collaborative web-based tool where users can co-edit content (e.g.,
Wikipedia)
- Advantages
- Disadvantages
- IRM College examples
- Resources
- Using a Wiki in Education (http://www.wikiineducation.com/display/ikiw/Home)
- WikiMatrix (http://www.wikimatrix.org/)
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17
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- Digital spaces where communities can share best practices (asynchronous
and synchronous)
- Advantages
- Disadvantages
- Examples
- Resources
- Communities of Practice Online (http://coponline.blogspot.com/2004/12/resources-and-links.html?CFID=8073458&CFTOKEN=69014080)
- Online Community Toolkit (http://www.fullcirc.com/community/communitymanual.htm)
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18
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- Web-based synchronous seminar or interactive presentation tools that can
be archived (e.g., WebEx, mShow, Adobe Connect). Often combines web and telephone. IRMC purchased services
- Advantages
- Disadvantages
- Examples IRM College
- Resources
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19
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- 3-D Internet spaces (e.g., Second Life, There, Forterra, Qwak, etc.)
modeled after 3-D functionality found online games with avatars and
personas
- Advantages
- Disadvantages
- Examples
- Resources
- New Media Consortium (http://www.nmc.org; http://sl.nmc.org/)
- Second Life (http://www.secondlife.com; http://secondlifegrid.net/programs/education)
- Second Life & Education: http://www.sl-education.org/
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20
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21
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22
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- Contact Information:
- Paulette Robinson, PhD
- 202-685-3891
- robinsonp@ndu.edu
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